Author Topic: Consider these...  (Read 350 times)

Beatrix

  • Newbie
  • *
  • Posts: 22
    • View Profile
Consider these...
« on: December 19, 2011, 09:52:45 am »
*Give Buffbot NPC Haste/AF buffs, enough of the illusionary server numbers
*Implement a /online command, would be nice to see if a GM was around w/o asking
*Implement a /buffbot command, its absurd running around buffless after any battle
*Implement an "In Combat" timer so players can not instantly port back if a groupy is fighting.
*Effect NPC wont give effects, just ignores the option when selected (Fix Please)
*Items can not be put into vaults currently (Fix Please)
*Implement the Proc1-2 NPC's.
*Lower the value on Dragonslayer Ablative procs from 2000 to 200...
*Implement a large Labyrinth shield with ABS Debuff proc like the other options, in addition to lowering the shield speeds from 4.1 to 2.5 to match the Slayer Free Shields.
*Fix Charge, seems like if you have any negative effects or immunity gives the "You are snared and can not charge" message upon clicking.

*Implement ToA Armor/Weapons (Including Leggys) in additon to Dragon Weapons
---Theres a tiny selection of Gear, let us be free and choose what suits one's playstyle.  I dont know about other players, but I could really use a Traitor's Dagger and NS Cure items for how ubiquitous Casters are...

*Change Valkyrie Spells/Procs to do damage again (Currently does Negative Values, Healing), Change Polar Rift delve(Or remove) from 75 to 0-45 to fix the "damage" issue.  All the spells are just healing enemies, the Style Procs, OffensiveBuffProc, as well as the instants.  (Send me if you need help on Nerfing the class to livelike)

*..Please do not ever leave the PvP group cap above 2, late night PvP was just silly having 1-2 "5mans" running around with hardly any players out to counter them.

...Thanks
« Last Edit: December 19, 2011, 08:43:35 pm by Beatrix »

Share on Bluesky Share on Facebook


owned

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: Consider these...
« Reply #1 on: December 19, 2011, 08:55:07 pm »
Also implement a /switch command for stealthers.  Not all poison users can be as uber as me in swapping weapons lol!

For sure reduce spell damage because it seems casters are doing debuff damage without debuff which means I would be afraid to see what debuffed damage actually looks like.

Remove or make the spell a proc on aged basilisk for sure an instant stun pet is purely stupid it makes any charming caster pretty much immune to poison users because you PA them but before you can get follow up stun the pet instant hits you and instantly stuns you which gives the caster enough time to root you or just own you right there.

Beatrix

  • Newbie
  • *
  • Posts: 22
    • View Profile
Re: Consider these...
« Reply #2 on: December 19, 2011, 09:01:29 pm »
Also implement a /switch command for stealthers.  Not all poison users can be as uber as me in swapping weapons lol!

For sure reduce spell damage because it seems casters are doing debuff damage without debuff which means I would be afraid to see what debuffed damage actually looks like.

Remove or make the spell a proc on aged basilisk for sure an instant stun pet is purely stupid it makes any charming caster pretty much immune to poison users because you PA them but before you can get follow up stun the pet instant hits you and instantly stuns you which gives the caster enough time to root you or just own you right there.

A solution to the Aged Basilisk is to make the Stun an OffensiveBuffProc, they can alter the frequency at which it procs and it will not always proc when sent to "attack" a player that does not have immunity or the spell already.

.

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Consider these...
« Reply #3 on: December 20, 2011, 09:01:37 pm »
Also you should add legendary weapons... Considering everyone is playing a eldritch with pd5

Evno

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: Consider these...
« Reply #4 on: December 20, 2011, 09:18:28 pm »
Legendary weapons already here since one day.... check Setup NPC...
Obsoleet - RR 10L0 Shadowsblade
Beo - RR 8L2 Thane

andioji

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Consider these...
« Reply #5 on: December 20, 2011, 09:31:20 pm »
Legendary weapons already here since one day.... check Setup NPC...

do they actually work though? it lists a physical damage type on the weapons.

edit: nvm. they do. been on a caster the past few days!
« Last Edit: December 20, 2011, 09:49:22 pm by andioji »

owned

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: Consider these...
« Reply #6 on: December 20, 2011, 09:36:50 pm »
Also implement a /switch command for stealthers.  Not all poison users can be as uber as me in swapping weapons lol!

For sure reduce spell damage because it seems casters are doing debuff damage without debuff which means I would be afraid to see what debuffed damage actually looks like.

Remove or make the spell a proc on aged basilisk for sure an instant stun pet is purely stupid it makes any charming caster pretty much immune to poison users because you PA them but before you can get follow up stun the pet instant hits you and instantly stuns you which gives the caster enough time to root you or just own you right there.

A solution to the Aged Basilisk is to make the Stun an OffensiveBuffProc, they can alter the frequency at which it procs and it will not always proc when sent to "attack" a player that does not have immunity or the spell already.

Yeah thats how it should be just like any other mob in daoc that has procs a dd its a simple offensive proc not an instant ability that goes off at all times and never resists.

andioji

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Consider these...
« Reply #7 on: December 20, 2011, 09:50:40 pm »
Also implement a /switch command for stealthers.  Not all poison users can be as uber as me in swapping weapons lol!

For sure reduce spell damage because it seems casters are doing debuff damage without debuff which means I would be afraid to see what debuffed damage actually looks like.

Remove or make the spell a proc on aged basilisk for sure an instant stun pet is purely stupid it makes any charming caster pretty much immune to poison users because you PA them but before you can get follow up stun the pet instant hits you and instantly stuns you which gives the caster enough time to root you or just own you right there.

A solution to the Aged Basilisk is to make the Stun an OffensiveBuffProc, they can alter the frequency at which it procs and it will not always proc when sent to "attack" a player that does not have immunity or the spell already.

Yeah thats how it should be just like any other mob in daoc that has procs a dd its a simple offensive proc not an instant ability that goes off at all times and never resists.

tbh, the last time i played live basilisks worked the way that they do here.

Beatrix

  • Newbie
  • *
  • Posts: 22
    • View Profile
Re: Consider these...
« Reply #8 on: December 20, 2011, 11:46:27 pm »
On freeshards, if a mob has an instant ability they typically spam it.  Especially if the ability is a DoT or CC of some sort.

 Live Basilisks were not as reliable as they are here, they had a percent chance to Stun and did not perfectly stun, wait for immunity, and stun again.  Here, the pet is so reliable it will ALWAYS stun (will spam if resisted) as long as the player is in range and does not have immunity.  Once the immunity is gone it will stun again.  If the pet has a DoT, the moment it is sent to attack the pet will keep the player perma DoT'd unless otherwise.

owned

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: Consider these...
« Reply #9 on: December 21, 2011, 12:05:51 am »
On freeshards, if a mob has an instant ability they typically spam it.  Especially if the ability is a DoT or CC of some sort.

 Live Basilisks were not as reliable as they are here, they had a percent chance to Stun and did not perfectly stun, wait for immunity, and stun again.  Here, the pet is so reliable it will ALWAYS stun (will spam if resisted) as long as the player is in range and does not have immunity.  Once the immunity is gone it will stun again.  If the pet has a DoT, the moment it is sent to attack the pet will keep the player perma DoT'd unless otherwise.

Yeah I'm not willing to reactivate my account just to see what the aged basilisk does but I did manage to find it on Argain and it is a red con mob to my level 17 friar and according Camelot Auto-Bestiary they are only level 19-21 http://www.mindkayak.com/bestiary/mob.jsp?mob=813 which means no one has come across a level 48-52 so therefore technically they are not even supposed to exist for us.  Also it did stun but only after one second and not even on the first swing it was like a spell it cast within 1 sec of being agroed then swinged at me.  This is on Argain so not live at all but I still say it is a mob that should not exist out there because it doesn't even exist in live at that level.

Beatrix

  • Newbie
  • *
  • Posts: 22
    • View Profile
Re: Consider these...
« Reply #10 on: December 21, 2011, 02:07:20 am »
There are several versions of the basilisks on live of different levels and most of them have stun.  There were the Pseudo Basilisks(~10ish) and the Cockatrices in the fronteirs (low 40's) that casted stun that I can remember.

owned

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: Consider these...
« Reply #11 on: December 21, 2011, 06:44:13 am »
There are several versions of the basilisks on live of different levels and most of them have stun.  There were the Pseudo Basilisks(~10ish) and the Cockatrices in the fronteirs (low 40's) that casted stun that I can remember.

Yeah but the aged basilisk that I speak of I actually got onto my friends live account and fought and it still did not insta stun right off the bat although it did proc a stun vs cast a stun like I tested on Argain.  I am simply stating the level 50 equivalent should not exist nor insta stun on first hit.

garrith

  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Consider these...
« Reply #12 on: December 23, 2011, 03:56:59 am »
NO /bb - that ruins the shear casters ability to do their job.  On Faith this was a problem, as players would macro /bb and use it while running by the mob.

*Implement an "In Combat" timer so players can not instantly port back if a groupy is fighting.

LEAVE THIS AS IS....Porting back and fighting more, creates more fighting.  It's fun to reenter a fight.  It's equal for everyone and does not give anyone an advantage.

Do not add more damage/interrupts.  Procs1-2 can create a big problem w/ balance...be careful.

Do not listen to Beatrix in terms of adding more crap for his Valk.....

Also - fix the pve run bug - eh, Beatrix?
« Last Edit: December 23, 2011, 04:02:05 am by garrith »

Beatrix

  • Newbie
  • *
  • Posts: 22
    • View Profile
Re: Consider these...
« Reply #13 on: December 23, 2011, 08:22:27 am »
NO /bb - that ruins the shear casters ability to do their job.  On Faith this was a problem, as players would macro /bb and use it while running by the mob.

*Implement an "In Combat" timer so players can not instantly port back if a groupy is fighting.

LEAVE THIS AS IS....Porting back and fighting more, creates more fighting.  It's fun to reenter a fight.  It's equal for everyone and does not give anyone an advantage.

Do not add more damage/interrupts.  Procs1-2 can create a big problem w/ balance...be careful.

Do not listen to Beatrix in terms of adding more crap for his Valk.....

Also - fix the pve run bug - eh, Beatrix?

Oh hush, with two GM's on your side it must be nice to have things other players do not have access to eh?

As for the /bb, an easy solution to this is to make it a 1 or 2minute out of combat timer.  Not asking to be able to instantly rebuff the moment one were to get sheared.

The port timer is a huge advantage for duo's fighting a solo.  If a solo were to finish off one player, typically they can never finish off the second before the 1st ports back.  Especially with being able to choose port location rather than the old Eden system where players ported to PvP to a random location in addition to the group needing to be out of combat.

The Valkyrie changes have already been made.  As one of the GM's stated before, the damage nerf was wrongly set to -125% rather than -25% or something of that sort.
« Last Edit: December 23, 2011, 08:28:22 am by Beatrix »

Spaceman

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: Consider these...
« Reply #14 on: December 26, 2011, 06:08:31 pm »
If you can't switch weapons on a stealther you should quit daoc.