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Messages - Beatrix

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Read fast before they delete this post too ^^

PM me for Evidence of Abuse and Corruption. 

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Suggestions / Re: Consider these...
« on: December 23, 2011, 08:22:27 am »
NO /bb - that ruins the shear casters ability to do their job.  On Faith this was a problem, as players would macro /bb and use it while running by the mob.

*Implement an "In Combat" timer so players can not instantly port back if a groupy is fighting.

LEAVE THIS AS IS....Porting back and fighting more, creates more fighting.  It's fun to reenter a fight.  It's equal for everyone and does not give anyone an advantage.

Do not add more damage/interrupts.  Procs1-2 can create a big problem w/ balance...be careful.

Do not listen to Beatrix in terms of adding more crap for his Valk.....

Also - fix the pve run bug - eh, Beatrix?

Oh hush, with two GM's on your side it must be nice to have things other players do not have access to eh?

As for the /bb, an easy solution to this is to make it a 1 or 2minute out of combat timer.  Not asking to be able to instantly rebuff the moment one were to get sheared.

The port timer is a huge advantage for duo's fighting a solo.  If a solo were to finish off one player, typically they can never finish off the second before the 1st ports back.  Especially with being able to choose port location rather than the old Eden system where players ported to PvP to a random location in addition to the group needing to be out of combat.

The Valkyrie changes have already been made.  As one of the GM's stated before, the damage nerf was wrongly set to -125% rather than -25% or something of that sort.

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Bug Reports / Re: instant dd bard/minstrel/skald
« on: December 23, 2011, 06:11:30 am »
Even if its a display issue, the fact is they still hit too hard.  It's not hard to notice that after 1 style and 2 DD's you lose quite a chunk of hit points starting at 100% dropping to 65% or even lower.

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Bug Reports / Re: instant dd bard/minstrel/skald
« on: December 23, 2011, 02:10:07 am »
I feel they are a sad too high.  Taking 250-300ish damage (without AoM) per DD.  Using both thats a nice 500-600 dump.  A possible solution to this high damage would be to give CL Resist buffs ;/

but we already get cl resist buffs from the bb.

one reason they're so high is because we get capped everything. last time i played live i don't believe i ever saw a skald/minst template that had 10 resist pierce, 10 spell dmg, capped skills and capped charisma.

I havent received any CL buffs... I guess that is just because I'm not CL5 yet.

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Bug Reports / Re: instant dd bard/minstrel/skald
« on: December 23, 2011, 01:43:29 am »
Perhaps the damage bonuses are being calculated after the user has casted the spell but before the target receives it?

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General / Does PM'ing even work on these forums?
« on: December 22, 2011, 03:29:22 pm »
Title says it all.

 Did not save my last PM, can not find a record, and have not received a reply message yet so I have no idea wether or not the person received the message or not.

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Suggestions / Re: reduce active timers
« on: December 22, 2011, 03:24:06 pm »
-1

no need to get baddies dumpin on you while they are addin'

Just hurry back and jump them while toys are down ^^

It's been driving me crazy having 10min Ichor's, the action is too fast to have to wait 10+ min timers on anything.

5minute reuse might be a tad too fast, maybe -1/3 to each timer.

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Bug Reports / Re: instant dd bard/minstrel/skald
« on: December 22, 2011, 03:21:35 pm »
I feel they are a sad too high.  Taking 250-300ish damage (without AoM) per DD.  Using both thats a nice 500-600 dump.  A possible solution to this high damage would be to give CL Resist buffs ;/

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Bug Reports / Re: @stealhers and nightshade need a fix asap
« on: December 22, 2011, 08:41:47 am »
I beleive on previous servers there was a bug where if you had the "Magic Dexterity Number" you would always nuke for what seemed to be caster damage values.

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Bug Reports / Re: dot and willpower
« on: December 22, 2011, 08:36:49 am »
I thought that was live-like? /shrug

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Suggestions / Re: Consider these...
« on: December 21, 2011, 02:07:20 am »
There are several versions of the basilisks on live of different levels and most of them have stun.  There were the Pseudo Basilisks(~10ish) and the Cockatrices in the fronteirs (low 40's) that casted stun that I can remember.

12
Bug Reports / Re: @Bonedancers
« on: December 20, 2011, 11:50:50 pm »
They have always had Single Cures, you have to manually click each one and cure.
...I suppose having a Rain version like the Animists would be helpful.

The "Speed Buff" you were describing is the charge ability they were given a few years ago.

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Suggestions / Re: Consider these...
« on: December 20, 2011, 11:46:27 pm »
On freeshards, if a mob has an instant ability they typically spam it.  Especially if the ability is a DoT or CC of some sort.

 Live Basilisks were not as reliable as they are here, they had a percent chance to Stun and did not perfectly stun, wait for immunity, and stun again.  Here, the pet is so reliable it will ALWAYS stun (will spam if resisted) as long as the player is in range and does not have immunity.  Once the immunity is gone it will stun again.  If the pet has a DoT, the moment it is sent to attack the pet will keep the player perma DoT'd unless otherwise.

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.....monsters especially when you throw RR10 behind them.  Just show screenshots or videos of them doing whatever they might be doing and boom you got your proof for the GM/Owner to then say well sorry guys but its the end of the line.  Call me a kiss ass or what not but I have seen these two people play for months now no matter what class I am on I will NEVER attack them because I will ALWAYS die cause I'm just not that good lol.

What a kiss ass.

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Bug Reports / Re: @ mentlist
« on: December 20, 2011, 08:20:06 am »
It can be exploited both ways from the user and receiver.  User can Spam it, Receiver can remove it like a buff.

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